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《堡垒之夜》设计师谈游戏的更新、设计理念和进化(2)

“我们限时推出这些新模式是有目的,”首席系统设计师威廉姆森说,“我们把它们看作味觉清洁剂,使人保持兴奋、有趣、新鲜的东西。但它不会永远存在,因为我们还是希望玩家回到游戏的核心模式中。此外这些新模式使我们能够探索不同的事物、尝试新的想法,并测试一些我们无法在核心模式中测试的东西。我们由此获得了许多对核心游戏有价值的数据。”

该团队将限时模式视为吃鸡模式中的第四种模式。另外三种分别是单人决斗模式、双人模式和团战模式。双人模式从本质上说是一种在线版的合作模式,这是一个让两个好友聚在一起迅速打比赛的机会。团战模式和许多射击游戏中典型的团队作战模式差不多。

团队一边通过限时推出新模式测试各种玩法,一边不停地开发新武器,并且由于游戏的画风偏卡通,他们能够研发一些很特别的武器。比如说,最近他们创造了一种迪斯科手雷,被炸到的玩家将尬舞10秒且无法使用道具,基本上只能乖乖等死。“迪斯科手雷是一个例子,它展现了我们的创造空间还很大,”威廉森说,“我们设计武器的要求是它必须对玩法有帮助并且足够有趣。”

同时,团队还鼓励玩家们寻找使用武器的新颖方式。有时游戏中的bug反而让游戏更有意思。例如,玩家们发现自己可以乘一枚发射的火箭在地图上穿越,同时射击经过的敌人。开发团队决定保留这个bug。“我们完全没想到会发生这种情况,”威廉森说,“当我们第一次遇到时,我们觉得这真糟糕。后来我们通过观察发现,这种打法有很大的风险,于是我们想,它的存在也挺合理的。”

除了火箭意外成为了交通工具,最近加入的发射台也起到了相同作用。总的来说,团队认为他们不需要再往游戏里添加载具了。威廉森说,“我们对载具和优缺点进行了大量的讨论,但是我们不需要往地图里增加载具因为我们给玩家的移动时间足够让他们到达几乎任何他们想去的地方。当我们讨论载具时,我们讨论的是如何让它实现独特的功能,而不是简单地将玩家从点A送到点B。”

同时,团队也没有计划让玩家选择自己的初始角色。相反的,如果玩家想表达自己的个性,他们可以选择购买皮肤。“我们暂时不打算改变这一点,”斯帕林斯基说。

他们三位都不愿意谈论的是这4000万的用户中,打吃鸡模式和Save the World模式的玩家分别有多少。他们不愿讨论吃鸡模式的玩家是否会花钱购买另一种模式。尽管这两个团队确实一起工作。

“我们在开发工作上有许多交集,”威廉森说,“两种模式中的许多元素是可以互用的,并且效果很好。这提升了整个产品。”

本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao
Fortnite may not be the success Epic Games planned for, but it’s a success the game-engine creator and developer has embraced.

As of this month, more than 40 million people have downloaded Fortnite. That’s up from the 30 million announced in December. The game also peaked at more than 2 million people playing at the same time, recently. While Epic declined to say how that splits between platforms and game modes (Fortnite has both the paid Save The World version and free Battle Royale mode), it’s still impressive growth. And the company isn’t simply basking in those numbers, they continue to chase what players are asking for to build out and transform the game.

Fortnite was conceived as a zombie survival game of sorts, asking players to spend part of the game hunting for resources and building up a home base and the other part defending that base from an onslaught. But once they added the Battle Royale mode, a second team was split off to support it. Now the two teams work independently. The Battle Royale team focus on what Eric Williamson, lead systems designer for the mode, says is “listening to the player base, continuing to iterate on the core game and releasing new content.”

“Since we launched Battle Royale at the end of September last year, to hear people say we’re basically one of the biggest, if not the biggest Battle Royale games in the western world in terms of numbers of player is amazing,” he tells Glixel. “We’re really excited about the number of players and how much they like the game.”
The Update

On Thursday, Battle Royale gets a major overhaul, one of the largest since the game’s launch, that will rework the look of much of the map, add biomes, build out two major play areas and tweak some of the bones of the game.
Williamson calls the changes quality of life improvements; they’re the sort of things a player may not overtly notice, but will certainly appreciate.

One of those changes will change how the game streams visuals into the world as you play. This means instead of loading out the entire world, even the bits you can’t see, in the same level of fidelity from your hard drive, the game will focus on detailing what’s around you and what you can see. This won’t impact what things look like in the distance. Instead, it will be about the things you could never see but still existing far from where you’re playing. By doing this, Williamson says, it will increase the performance of the game and provide more memory to the console versions of the game and those playing on lower-end computers. All of this adds up to more cosmetic and gameplay improvements. “It frees us up to do more things,” he says.

While that may not be very noticeable to most players, the biggest change coming to the map will be, the addition of two new cities of sorts.

“When we initially shipped the map, we were happy, but we knew there were areas we wanted to improve on,” says Sidney Rauchberger, lead level designer for the game. “Thinks like increasing the density of the points of interest we have on the western points of the map. But one of the biggest, most requested things was adding a city.”

(责任编辑:波少)
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