《堡垒之夜》设计师谈游戏的更新、设计理念和进化(4)
时间:2018-12-22 21:54 来源:百度新闻 作者:巧天工 点击:次
“There are a few goals with limited time modes,” lead systems designer Williamson says. “We kind of think of them as palate cleansers, to keep things exciting, fun, fresh. But it doesn’t stick around forever because we want our players to enjoy our primary experience, which is the core game mode. These new modes also give us an opportunity to explore different things and try out new ideas. To test things we wouldn’t test otherwise in the core game. We are getting plenty of data for the core game.” The team considers the limited time mode the fourth of Battle Royale’s modes. The other three are the solo mode, the duo mode, and the squad mode. Duo was conceived as essentially an online version of couch co-op, a chance for two buddies to get together and quickly play a match with one another. Squad is meant to be more aligned with the typical team versus teams mode of many shooters. While types of play are experimented with in the game’s limited time modes, the Battle Royale team are also constantly working on new sorts of weapons, and because the game is designed around a cartoonish aesthetic, they feel they create some pretty unusual weapons. Most recently, for instance, the team created a disco grenade which leads to people dancing themselves to death, stylishly. “The disco grenade is a good example of how far we can push things,” Williamson says. “The requirement a weapon needs to be included is for it to be fun and good for gameplay.” The team is also not adverse to players finding unusual ways to use weapons. Where some developers would see a bug needing a fix, the Battle Royale team may decide it just makes the game better. For instance, when players realized that they could ride a fired rocket across the map, all while shooting at enemies, the team decided not to fix the issue. “We had no idea that was coming,” Williamson says. “The first time we saw it we were like, ‘Oh crap.’ Then we watched it, and we saw that there was a real risk for the reward, and we thought, ‘That’s pretty neat.’” While the unexpected rocket riding adds a vehicle of sorts to the game, and the recent introduction of a launch pad does that as well, in general, the team doesn’t see a need to add vehicles to the game. “We talked a bunch about vehicles and pros and cons,” Williamson says. “But we don’t have a need to add vehicles to get around the map because our travel times allow you to get mostly wherever you want to go. When we discuss vehicles, we talk about trying things with unique functionality and make it not just about going from point A to point B. That’s the extent of it.” The team also has no plans to allow players to choose which of the characters they spawn as. Instead, they’re focused on allowing players to customize the clothes of their players if they want to express their individuality. “I don’t think there are any plans to upend that,” Spalinski says. The one thing none of the three would talk about is how that 40 million player count splits between the obviously popular Battle Royale mode and the game’s Save the World mode. Nor would they discuss if Battle Royale players are spending money to purchase that other mode. TThough the two teams do work together. “We’re seeing a lot of crossover in development,” Williamson says. “Things in Save the World that works really well in Battle Royale and things in Battle Royale that work in Save the World. As a result the whole product benefits.” (source:MSN) (责任编辑:波少) |