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《堡垒之夜》设计师谈游戏的更新、设计理念和进化(3)

So the update brings with it a city and what the team is calling a play area. Tilted Towers will be just southeast of Loot Lake, in an area that once was rolling hills and space. It nicely fills that gap now between the lake and Greasy Grove. Instead of plopping down a small complex of buildings and calling it a town, the team decided to build something that would provide a new sort of play to the game. “We didn’t want to just add more stuff to the map,” Rauchberger says, “we wanted to make sure it also added new elements.”

In the case of Tilted Tower, that new element is verticality. The area is packed with lots of inside building and close-quarters play, Rauchberger says.

The other major addition is an area called Shifty Shafts, located to the west and a bit south of Greasy Grove. This area is a series of mines, bringing a much larger element of underground, tight corridor play to the game. “It’s tight corridors, scary, dark, corner-to-corner play,” Rauchbeger says.

Alongside those two new major additions, comes a complete overhaul of the entire map. The biggest element of that is breaking the map down into four biomes, says David Spalinski, lead level designer. “ We wanted to refresh the existing areas and bring more identity to the square footage of sections of the map,” he says. Where once the entire map was essentially in a grass biome, it is now broken up into grass, farmland, mountain and swamp biomes. “We wanted to accomplish bringing a little more visual difference, identity to where you are, variety and theme to various areas,” Spalinski says. “So you can identify if you’re in the mountains now on the west of the map.” In the new map, the mountains run along the west, the farmland along the north, the marshes in the south-east and the grass in much of the center.

After those major additions and changes to the map, the team went back through the entire thing to give what Spalinski calls a once over to the entire thing. “We wanted to improve aspects of gameplay based on player feedback. So we changed a few things up, here and there to keep people on their toes and reacted to balance feedback to make the map feel fresh.”

That includes a variety of changes from the extremely minor – like tweaking the flow through a shop because of the way a door opens – to more obvious things – like adding ammo to sections, more treasure chests or better ways to build. “We’re constantly scouring Reddit and online forums to see what are the major or minor adjustments we can make,” Spalinski says.

The Philosophy of Battle Royale

While the Battle Royale development team is constantly caring for the game, its modes and map, one thing they’re not doing, at least yet, is working on a second map. In many ways, the teams focus on building out and finessing the current map speaks to the general philosophy the team has for Fortnite Battle Royale in general. “We look at the map as a canvas on which players can express themselves,” Spalinski says. “We want to facilitate certain types of gameplay, but in a way, we want to be neutral. That requires constant reaction in ways that aren’t facilitating too much or controlling too much.”

While one day the team may add a new map, it won’t be until they feel they’ve finished with this one. “We think there is more we can do to make the existing map better,” Spalinski says. “So we’re much more focused on player built content, finding ways to let players express creativity. We’re almost always playing catch-up to support that creativity.”

Racuhberger adds, “We’re still open to the idea of making a new map, but there is a value in understanding the best version of this map. This next update is going to significantly update the map, but then we’re going to look at it and see where it goes. We want to maximize expression.”

This live, player-focused approach to game design is what powers the most current iteration of Epic Games as a whole. Perhaps, that’s most obvious in the studio’s ever-evolving MOBA, Paragon, which has completely reinvented itself multiple times, but Fortnite and it’s sudden success with a mode it didn’t launch with, is a close second. And instead of locking into the current success of Fortnite Battle Royale, the team continues to innovate and elevate the game’s play.

Evolution

One of the most experimental elements of Battle Royale is what the game calls timed modes. These are essentially modes inside a mode. In the eyes of Epic Games, Battle Royale is simply one of two major modes found in Fortnite. But inside Battle Royale, that team is constantly playing around with other modes. They have in the past included things like a 50 versus 50 mode that divided the players into two massive teams and an explosive mode that gave everyone only weapons that fired explosives. These modes tend to only run for a bit, with the team quietly watching behind the scenes to see what they learn from the player’s experiences.

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